// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 
//04BB: select_interiour 4 // select render area

           
//0055: put_player $PLAYER_CHAR at -20.4273 924.4952 10.94

:Noname_7  
0001: wait 50 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
0001: wait 50 ms 
00D6: if      
00F6:   player $player_char 0 -1118.5052 -423.7371 11.5 radius 0.8 0.8 1.0                                   
004D: jump_if_false @Noname_7  
0247: request_model 6492                
0247: request_model 83
0247: request_model 84

:Noname_951 
0001: wait 0 ms 
00D6: if and
0248:   model 83 available
0248:   model 84 available
0248:   model 6492 available 
004D: jump_if_false @Noname_951 

038B: load_requested_models 
       
009A: 0@ = create_actor_pedtype 12 model 6492 at -1129.3551 -426.2687 10.2
009A: 1@ = create_actor_pedtype 12 model 83 at -1124.4193 -427.3399 10.2
009A: 2@ = create_actor_pedtype 12 model 84 at -1122.9674 -427.3247 10.2


0223: set_actor 1@ health_to 200 
0006: 5@ = 0 // @ = int 
016A: fade 0 500 ms 
0001: wait 600 ms 
01B6: set_weather 0 
03AD: set_rubbish 0 
//04BB: select_interiour 13	 // select render area 
0055: put_player $player_char at -1124.5957 -424.2536 10.2 
0001: wait 700 ms   
0171: set_player $player_char z_angle_to 182.0      
0173: set_actor 0@ z_angle_to 299.0  
0173: set_actor 1@ z_angle_to 279.0 
0173: set_actor 2@ z_angle_to 90.0   
03F9: make_actors 1@ 2@ converse_in 999999999 ms 
016A: fade 1 500 ms 

:Noname_229
0001: wait 0 ms 
024F: create_corona_with_radius 0.3 type 4 lensflares 1 with_color 255 255 255 at -1129.71 -426.48 12.5046


00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_442 
0002: jump @Noname_501 

:Noname_442

01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
//04BB: select_interiour 0 // select render area 
0296: unload_special_actor 1     
0296: unload_special_actor 2  
0249: release_model 6491
01C2: mark_actor_as_no_longer_needed 0@
01C2: mark_actor_as_no_longer_needed 1@   
01C2: mark_actor_as_no_longer_needed 2@ 
009B: destroy_actor_instantly 0@           
009B: destroy_actor_instantly 1@           
009B: destroy_actor_instantly 2@   
0002: jump @Noname_7 

:Noname_501
//0001: wait 0 ms 
024F: create_corona_with_radius 0.3 type 4 lensflares 1 with_color 255 255 255 at -1129.71 -426.48 12.5046
00D6: if  
00F6:   player $player_char 0 -1125.1832 -422.6681 10.2 radius 0.9 0.9 1.0                                   
004D: jump_if_false @Noname_229 
0001: wait 5 ms 
00D6: if 
0039:   5@ == 1 // @ == int 
004D: jump_if_false @Noname_580 

:Noname_580
016A: fade 0 500 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
//04BB: select_interiour 0 // select render area 

0296: unload_special_actor 1     
0296: unload_special_actor 2  
0249: release_model 6491
01C2: mark_actor_as_no_longer_needed 0@
01C2: mark_actor_as_no_longer_needed 1@   
01C2: mark_actor_as_no_longer_needed 2@ 
009B: destroy_actor_instantly 0@           
009B: destroy_actor_instantly 1@           
009B: destroy_actor_instantly 2@

0055: put_player $player_char at -1115.2755 -423.9211 10.0  
0001: wait 700 ms 
0171: set_player $player_char z_angle_to 266.0
016A: fade 1 500 ms 
0002: jump @Noname_7 
